Friday, June 17, 2011

Review: Child of Eden

This week I was romanced by the thought of a Kinect game that I actually was interested in. Several review sites around the web, including my personal favorite IGN, say that this is the title that we were all waiting for, this is Eden.

Child of Eden is a Kinect friendly (but controller capable) game for Xbox 360. If you don't have a kinect, don't bother. This title is MADE for motion control. The story? From what I could make out of it, it's sometime in the future, the internet is now called Eden, and mankind has moved into space, and there is a girl in a garden that needs saving... from Eden... thus the internet is eating a little girl. Hmm.

Beware the '90's styled amoebias. They spit purple blocks.
If that sounds confusing to you, welcome to the club. It sounds completely assanine to me. Don't take that as a bad thing though, as this title is about the game itself, NOT the story. I never thought that this was able to happen.

At it's root, Eden is a shooter title, but one, for lack of a better term, is Euro'ed up. Techno trance music, enhanced by your shooting capabilities, washes over you as you move yourself about shooting the likes of glowing worms, insects, and possible parasites. The neon colours are not just pretty things, they are not just '90's flash back, they are engaging and well planned. You have two styles of weapons. Your left hand is a machine styled light gun. It is fast and easy to use, but not very powerful. Your right hand is a lock on missle light gun.
You save a whale from what looks to be tartar and barnicles.

To call what you have guns is unfair, as this is the simplest way to describe what you have. They aren't guns though, they are more... sprayers? I'm not sure exactly how to describe it. But they work and work well. The motion control has very little to no lag, which is, to this point in Kinect life, unheard of . You seemingly can only have one or the other active at once, but that may change on later levels.

If you like Robert Myles, a techno trance spinner from the mid to late '90's, then the soundtrack to this game will be right up your alley. Even in tense moments of the game, you will be tappin your toes to this very engaging title. Everything you do in the game adds to the musical experience, as shooting flying octopus' and eboli virus look a likes chimes notes that magically blend into the score perfectly.

Breathtaking visuals.

The motion on screen, while technically is "on rail" (definition of a rail shooter: see "House of the Dead" or "Time Crisis") is movable to a point to where you can pan around on screen and shoot at things that may have left your line of sight.

Is Child of Eden worth getting a Kinect for? No. Not yet anyway, as the title is, at it's heart, a shooter title with a wacked out sense of style. Is it a good game? ABSOLUTELY. It's an experience that while not completely new, is fresh, and really fun to look at and even to play.

A Pink Phoenix. Seriously.

Score: 7.5 out of 10. The game is short, but it's a "play a million times" game. It's something to show off to your firends, when they say "Is Kinect worth it?" The Kinect has been a shameful disappointment thus far, but this game truly sets the bar higher on almost every level. It is what people say is "an experience to play", it's just that the experience is short and becomes a little repetitive.  There are lots of things to unlock, and there are challenge modes as well. Hopefully, there will be some DLC levels in the future as well. You will come back to play this, just to see the difference of what real game planning is like.


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